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Programming Concepts & Skills

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Programming Concepts and Skills

Overall Expectations

By the end of this course, students will:

A1. demonstrate the ability to use different data types and expressions when creating computer programs;
A2. describe and use modular programming concepts and principles in the creation of computer programs;
A3. design and write algorithms and subprograms to solve a variety of problems;
A4. use proper code maintenance techniques when creating computer programs.
   

Specific Expectations

A1.

Data Types and Expressions

  By the end of this course, students will:
 
A1.1 demonstrate the ability to use integer division and resultant remainders in computer programs;
A1.2 demonstrate an understanding of type conversion (e.g., string-to-integer, character-to-integer, integer-to-character, floating point-to-integer, casting in an inheritance hierarchy);
A1.3 demonstrate the ability to use non-numeric comparisons (e.g., strings, comparable interface) in computer programs;
A1.4 demonstrate an understanding of the limitations of finite data representations (e.g., integer bounds, precision of floating-point real numbers, rounding errors) when designing algorithms;
A1.5 describe and use one-dimensional arrays of compound data types (e.g., objects, structures, records) in a computer program.
   

A2.

Modular Programming

  By the end of this course, students will:
 
A2.1 create a modular program that is divided among multiple files (e.g., user-defined classes, libraries, modules);
A2.2 use modular design concepts that support reusable code (e.g., encapsulation, inheritance, method overloading, method overriding, polymorphism);
A2.3 demonstrate the ability to modify existing modular program code to enhance the functionality of a program.
   

A3.

Designing Algorithms

  By the end of this course, students will:
 
A3.1 demonstrate the ability to read from, and write to, an external file (e.g., text file, binary file, database, XML file) from within a computer program;
A3.2 create linear and binary search algorithms to find data in an array;
A3.3 create subprograms to insert and delete array elements;
A3.4 create a sort algorithm (e.g., bubble, insertion, selection) to sort data in an array;
A3.5 create algorithms to process elements in two-dimensional arrays (e.g., multiply each element by a constant, interchange elements, multiply matrices, process pixels in an image);
A3.6 design a simple and efficient recursive algorithm (e.g., calculate a factorial, translate numbers into words, perform a merge sort, generate fractals, perform XML parsing).
   

A4.

Code Maintenance

  By the end of this course, students will:
 
A4.1 work independently, using support documentation (e.g., IDE Help, tutorials, websites, user manuals), to resolve syntax issues during software development;
A4.2 develop and implement a formal testing plan (e.g., unit testing, integration testing, regression testing) for a software project to ensure program correctness;
A4.3 create fully documented program code according to industry standards (e.g., doc comments, docstrings, block comments, line comments);
A4.4 create clear and maintainable external user documentation (e.g., Help files, training materials, user manuals).
   
   

 

Source: The Ontario Curriculum, Grades 10 to 12: Computer Studies, 2008 (revised), page 56-7 PDF Format

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